![]() A Google search for GW3 yields little except for vague forum threads like this one. If you do a Google search for "popcap layoffs", you can read stories about May layoffs involving at least 20 percent of the PopCap workforce and possibly as much as 40 percent, and a management statement addressing the layoffs that seems to announce the intention to double down on mobile gaming, which wouldn't include GW3. But PopCap just had big layoffs a couple of months ago, remember. Recently, I did see some information in a forum about a single job listing for 1 position that might be related to GW3. Did I miss something announced there about GW3? Please give me a link, if so. Mostly of the big titles that are planned for release throughout 2018 were announced there. I didn't see anything about GW3 at the big E3 annual gaming conference that was just held a couple of months ago. I sure would like to read about these holiday 2017/spring 2018 release plans. Please point me to a link where it's been officially announced. Hey, so help me understand your ideas and other forum posters ideas about this impending release of GW3. Regardless of where the franchise goes from here I'm hoping to get that same environmental "feel" back from GW1 where there is a subtle story being told In the GW1 maps the terrain often actually evolved as you fought your way to the goal at the end and that helped enhance the feeling that you were actually going somewhere you don't see that very much at all in the GW2 maps. That and a subtle difference in the art style for the game changed the way it feels when you play it. The Herbal Assault Zomburbia and Zombopolis maps have some of that same feeling from the Plant side and The Great White North for the Zombies but I didn't get that same feeling from the other maps. GW2 lost a lot of that feeling when they embraced the whole Time Travel motif which featured heavily in PvZ2. It was weird and the settings and maps helped promote that. With GW1 it was actually pretty weird and the setting really gave off the desirable vibe of the Zombies emerging from the edges of suburbia, crawling out of the graveyards, the mountains and the sewers, and assaulting the towns with only the Plants to hold them back. Regardless of what characters and such wind up in any prospective GW3 I think the setting is most important. That's what drew me to the original Tower Defense game and it's what brought me into Garden Warfare. The little tag line which appears just for an instant at the end of the GW1 trailer should state it all ![]()
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